exports.other_290030 = {
  free: 27, //免费的格子
  money: 15, //需要金钱的格子,根据 290031配置来扩展
  gold: 15, //需要金币的格子 根据 290032配置来扩展
}

exports.other_290031 = { //拓展背包需要的材料
  prop: [240011, 1, 1],
  needMoney: [50, 10],
}

exports.other_290032 = { //拓展背包需要的材料
  prop: [240011, 2, 20],
  needGold: [5, 20],
}

exports.other_290033 = { //打技能书的成功率
  rate1: [70], //打初级技能书的成功率
  rate2: [25, 55], //1打高级技能书的成功率2有初级技能书的成功率
}

exports.other_290034 = { //怪物名称
  1: ['小浣熊', '红狐狸', '黑鼠'],
  2: ['黑熊', '野狗', '白蜘蛛'],
  3: ['巨型蜘蛛', '土狼', '白翼蝙蝠'],
  4: ['噬天虎', '巨蟒', '魔狼'],
  5: ['蛇发女妖', '树海精灵', '魔化武士'],
  fishing: ['龙蝇', '鳄鱼', '水蛇'],
  mining: ['雷鸟', '独眼巨人', '石像鬼'],
  collection: ['棕熊', '巨蜥', '白虎'],
}

exports.other_290035 = { //竞技场每次挑战的奖励
  1: {
    getMoney: 4,
    getExp: 10,
  },
  2: {
    getMoney: 8,
    getExp: 14,
  },
  3: {
    getMoney: 12,
    getExp: 18,
  },
  4: {
    getMoney: 16,
    getExp: 20,
  },
  5: {
    getMoney: 20,
    getExp: 30,
  },
}

exports.other_290040 = { //1-5级装备的打孔 1,2,3,4 对应装备品质
  1: {
    needProp: [240003, 1],
    needMoney1: 10, //装备等级x系数
    needMoney2: 30,
    needMoney3: 10,
  },
  2: {
    needProp: [240003, 2], //打孔需要的物品
    needMoney1: 25, //打孔
    needMoney2: 80, //镶嵌宝石
    needMoney3: 25, //移除宝石
  },
  3: {
    needProp: [240003, 3], //打孔需要的物品
    needGold1: 5, //打孔
    needGold2: 10, //镶嵌宝石
    needGold3: 5, //移除宝石
  },
  4: {
    needProp: [240003, 4], //打孔需要的物品
    needGold1: 5, //打孔
    needGold2: 20, //镶嵌宝石
    needGold3: 5, //移除宝石
  },
}

exports.other_290051 = { //树海事件池
  events: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
  2: { //进入查看 随机获得物品(材料,藤曼,打孔器) 扣除少量生命*lvl
    getProps: [240011, 240003, 210001, 210002, 210003, 210201, 210202, 210203],
    value: [15],
  },
  3: { //靠近查看 随机获得物品(材料,藤曼,打孔器) 扣除少量生命*lvl
    getProps: [240011, 240003, 210001, 210002, 210101, 210102, 210201, 210202],
    value: [15],
  },
  4: { //喝水 恢复少量生命*lvl 扣除少量生命*lvl
    getProps: [],
    value: [10, 10],
  },
  5: { //打碎瓦罐 随机获得物品 什么都没有
    getProps: [240011, 240003, 210001, 210002, 210003, 210101, 210102, 210103, 210201, 210202, 210203],
    value: [],
  },
  6: { //上前查看 受到母兽的祝福随机获取buff 受到母兽攻击损失血量
    getProps: [],
    value: [5, 6],
  },
  7: { //发起攻击 随机获得物品 扣除少量生命*lvl
    getProps: [250011, 250012, 250013, 210110, 210111, 210112, 210118],
    value: [10],
  },
  8: { //救治伤者（花费治疗药剂x1） 随机获得物品(宝石,打孔器,藤蔓) 什么都没有
    getProps: [250011, 250012, 250013, 240011, 240003],
    value: [],
  },
  9: { //休息一下（花费银币*lvl） 恢复体力
    value: [2],
    needMoney: 20,
  },
  10: { //购买补给（花费银币*lvl） 获取治疗药剂
    getProps: [],
    value: [],
    needMoney: 20,
  },
  11: { //参加赌博（花费5金币）(宝石,高级材料,材料)
    getProps: [250011, 250012, 250013, 210110, 210111, 210112, 210118, 210101, 210001, 210002, 210003, 210201, 210202, 210203, 210013, 210119, 210213],
    needGold: 5,
  },
  12: { //祈祷（花费1金币） 获取幸运buff
    value: [7],
    needGold: 2,
  }
}

exports.other_290052 = { //事件池

}

exports.other_290053 = { //事件池

}

exports.other_290061 = { //第一张地图刷出的神秘商店的物品
  280001: [
    [210001, 3, 240040, 1], //物品,数量, 需要的金钱,需要的凭证物品
    [210002, 3, 240040, 1],
    [210003, 3, 240040, 1],
    [210013, 2, 240040, 2], //采集物品
    [210101, 3, 240040, 1],
    [210102, 3, 240040, 1],
    [210103, 2, 240040, 2],
    [210119, 2, 240040, 3], //矿石
    [210201, 3, 240040, 1],
    [210202, 3, 240040, 1],
    [210203, 3, 240040, 1],
    [210213, 2, 240040, 2], //鱼
    [250011, 1, 240040, 4],
    [250012, 1, 240040, 4],
    [250013, 1, 240040, 4], //宝石
    [210110, 1, 240040, 1],
    [210111, 1, 240040, 1],
    [210112, 1, 240040, 1],
    [210118, 1, 240040, 3], //特殊材料
    [240011, 1, 240040, 2], //藤蔓
    [240003, 1, 240040, 2], //打孔器
    [220001, 1, 240040, 4],
    [220010, 1, 240040, 4],
    [220020, 1, 240040, 4],
    [220030, 1, 240040, 4],
    [220040, 1, 240040, 4],
    [220050, 1, 240040, 4],
    [220060, 1, 240040, 4],
    [220101, 1, 240040, 4],
    [220110, 1, 240040, 4],
    [220120, 1, 240040, 4], //初级技能书
    [220201, 1, 240040, 4], //被动技能
    [220202, 1, 240040, 4], //被动技能
    [220203, 1, 240040, 4], //被动技能
    [220204, 1, 240040, 4], //被动技能
  ]
}
